Horror Sound Design
I design custom horror textures, dark ambiences, impacts, risers, drones and disturbing sonic details.
I create cinematic horror, dark ambient, sci-fi and atmospheric audio for projects that need tension, texture and story.
I work as Oxunick, an independent sound designer and music composer focused on cinematic horror, dark ambient, sci-fi and atmospheric sound design.
My main focus is horror-themed work, but I also create film music, game audio, synth presets, sample packs and experimental audio tools.
On Gumroad and Patreon I release preset banks, dark soundscapes, effects, samples and behind-the-scenes creative material.
From subtle dread to cinematic impact, I build audio for film, games, trailers, dark artists and horror-focused projects.
I design custom horror textures, dark ambiences, impacts, risers, drones and disturbing sonic details.
I write original music for films, games, videos and dark creative projects, from sketches to final masters.
I build futuristic soundscapes, synthetic movement, cinematic FX and electronic audio worlds.
I create atmospheres, loops, UI sounds, creatures, impacts and audio identity for interactive projects.
I make Phase Plant, Serum, Vital and Decent Sampler preset libraries for cinematic and horror production.
I collect wavetables, chip sounds, environments, impacts and designed one-shots for sound creators.
I release preset banks, sample packs, Decent Sampler libraries, Ableton themes, Bitwig skins and experimental audio tools.

A DecentSampler cinematic drum library with 8 Phase Plant-designed hits: 4 low drums and 4 high drums for scoring, trailers and sound design.
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A Phase Plant preset bank with 33 presets, 81 wavetables and a sample pack containing chip sounds, environments, impacts and more.
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Cinematic horror and Decent Sampler material built around unsettling textures, dark soundscapes and narrative tension.
Watch on YouTube